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Video Tutorials - emFluid

 

The tutorials are sorted by plugin-type, plugin-version and reverse tutorial date (newest come first).

 

 

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emFluid4 (version 4.xx)
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Title / Link

Description Vimeo

An Attempt to explain Data Grids

In this video the following things are explained:
  • Velocity Fields and Grids.
  • Direct Velocity.
  • Indirect Velocity.
  • Combustion.
  • Density.

How to make a Nuke with emFluid4

In this tutorial Oliver Weingarten from pixelpanic demonstrates how to build up a basic setup for a "classic nuke explosion".
  • Using the data "density".
  • Advanced behavior settings.

Liquid-like Fluid Setup

A pure velocity setup for some real-time liquid like effects.
  • quick look at the demo scene "BasicFluid".
  • how to create a similar setup from scratch.
  • using only velocity emitters.
  • resetting the fluid particles.

Version 4.0 released
"Techn. What's New" ?

A video showing a few of the new features of the freshly released version 4.0.

Fire & Smoke Walk With Me

54 seconds of test-renderings using the alpha version of emFluid4.

All simulations and renderings were made on a single workstation with an Intel i7 processor using Softimage 2011 SAP, Mental Ray and the factory particle volume shader. The compositing was done with the Fx Tree, the music with Reason 4.0.

The amount of particles varies from 500K to 10M, the render times from 1-6 minutes per frame (one point light + shadows + Final Gathering). Aside from a little post (color correction and some glow) the renderings are "as is".

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emFluid3 (version 3.xx)
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Title / Link

Description Vimeo

Torching the poor little Bunny (again!)
  • create a torch, use bunny as obstacle
  • tweak parameters
  • ignite a torch with another torch
  • bring bunny to the vet (not shown here)

The Debug Compound (2)
  • a concrete example on how to use the debug compound to find a problem.

The Debug Compound (1)
  • the compound "emFluid3 __ Debug" and its purpose: it allows to really see the content of the different grids of the fluid solver, i.e. you can look at the velocity field, or the heat field, etc.

The good old emFluid2 work flow
  • using emFluid3 in a similar manner as its predecessor emFluid2 by having only a data velocity emitter (former name was "Velocity Force from SRT").
  • the compound "emFluid3 __ emit Data from SRT".

A non-cubic FluidBox?
  • using an obstacle to create a sort of fluid box... that is not a box.

Creating the Setup from Scratch (2)
  • creating the typical emFluid3 setup entirely from scratch.

Creating the Setup from Scratch (1)
  • creating the typical emFluid3 setup (almost) from scratch with the help of the "explode me" compound.

ICE Tree Overview
  • a walk through the typical emFluid3 ICE Tree setup in order to know where to find what.

Quick and dirty Sneak Preview
on emFluid3

Just a short (and improvised) sneak preview showing a few of the new features of emFluid3.
Be warned that the last minute of this video should only be performed by professional 3D stunt bunnies ;-)