The tutorials are sorted by plugin-type, plugin-version and reverse tutorial date (newest come first).
- Jump to video tutorials for emFlock2 (version 2.xx).
- Jump to video tutorials for emFlock (version 1.xx).
- Jump to video tutorials for emFluid4 (version 4.xx).
- Jump to video tutorials for emFluid3 (version 3.xx).
- Jump to video tutorials for emPolygonizer3 (version 3.xx).
- Jump to video tutorials for emPolygonizer2 (version 2.xx).
- Jump to video tutorials for emRPC4 (version 4.xx).
- Jump to video tutorials for emRPC (version 3.xx).
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Title / Link |
Description | Vimeo |
Dynamic Particle Count |
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Parts and Icles |
Roughly two minutes of particles that flock, fly and morph using emFlock2, emFly and two new compounds called "Equal Distribution" and "Dynamic Particle Count". |
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Fistful of Tips and Tricks |
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Even Distribution of Particles on a Surface (two new compounds in emFlock2) |
PS: should those new compounds not appear in the ICE Tree then you probably have an older emFlock2 version installed. Simply download and install the newest version from the emFlock2 web page emFlock2 web page . |
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Advanced Flying |
=> the final result: a flock of particles that flies around and that takes the shape of a cached Lagoa point cloud, then the shape of a curve, then the shape of a polygon mesh. PS: the final result of this tutorial is contained in the demo scenes (note: it requires the full version of emFlock2 as well as SI 2011 SAP to run properly). |
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Flocking and Flying |
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Quick Walk through the new Stuff |
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"Morphology" Release Video |
Two and a half minutes showing a bunch of particles that flock and morph using the new emFlock2 release and the newly integrated "emFly". The simulation and the rendering were made on a single workstation with an Intel i7 processor using Softimage 2011 SAP. Last but not least: some funky music and sound by my brother Karsten. |
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Title / Link |
Description | Vimeo |
Even Distribution of Particles on a Surface |
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Basic Predator |
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A Flockwork Orange |
A two minutes long video with a few ICE simulations that were made in order to test version 1.1 of emFlock as well as the new SItoA beta from "SolidAngle" (the guys who made Arnold) together with SI 2011.5. Sorry for the lame bib-bib-bib music, there wasn't enough time to do something nicer. Note(I): Arnold was used for the main renderings for two reasons. 1) it is fast, uses not much RAM and is really easy to setup (you get good results in no time). All those things are really good when you only have a single render machine and lack self-motivation when it comes to tweak shaders. 2) the current Arnold and SItoA versions were also tested for certain things. Note(II): The titles were rendered with emRPC v.3.05, because of the small particle size (smaller than a pixel). emRPC is well suited and fast with that kind of particles (the titles render in less than a second per frame in 1280x720) and produces flicker free sequences, no matter how small the particles get. Note(III): The particles in this video are animated with emFlock v.1.1. Latter has had a severe "heart transplantation": The octree algorithm was entirely re-programmed and the multithreading was improved. The simulation time for the big orange point cloud with 1 million particles was about 4-5 seconds per frame (approx. two and a half hours for the 2000 frames). |
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Basic Crowd Simulation |
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Flocking Through Compounds |
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Title / Link |
Description | Vimeo |
An Attempt to explain Data Grids |
In this video the following things are explained:
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How to make a Nuke with emFluid4 |
In this tutorial Oliver Weingarten from pixelpanic demonstrates how to build up a basic setup for a "classic nuke explosion".
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Liquid-like Fluid Setup |
A pure velocity setup for some real-time liquid like effects.
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Version 4.0 released "Techn. What's New" ? |
A video showing a few of the new features of the freshly released version 4.0. |
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Fire & Smoke Walk With Me |
54 seconds of test-renderings using the alpha version of emFluid4. All simulations and renderings were made on a single workstation with an Intel i7 processor using Softimage 2011 SAP, Mental Ray and the factory particle volume shader. The compositing was done with the Fx Tree, the music with Reason 4.0. The amount of particles varies from 500K to 10M, the render times from 1-6 minutes per frame (one point light + shadows + Final Gathering). Aside from a little post (color correction and some glow) the renderings are "as is". |
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Title / Link |
Description | Vimeo |
Torching the poor little Bunny (again!) |
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The Debug Compound (2) |
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The Debug Compound (1) |
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The good old emFluid2 work flow |
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A non-cubic FluidBox? |
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Creating the Setup from Scratch (2) |
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Creating the Setup from Scratch (1) |
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ICE Tree Overview |
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Quick and dirty Sneak Preview on emFluid3 |
Just a short (and improvised) sneak preview showing a few of the new features of emFluid3. Be warned that the last minute of this video should only be performed by professional 3D stunt bunnies ;-) |
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Title / Link |
Description | Vimeo |
Walk through |
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Celestial Chaos |
This video was made for the release of emNewton2 version 2.0. It shows four different simulations that were made with the beta version of emNewton2. At the end of the animation is some information about memory usage, simulation and render times and the amount of particles. |
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Title / Link |
Description | Vimeo |
Level of Detail Meshing a Point Cloud |
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Quick Walk through the new Stuff |
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Title / Link |
Description | Vimeo |
Rendering 3D/2D Motion Blur |
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Quick Start: Meshing a Point Cloud |
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Official Release Video "go ahead, mesh my day!" |
This video was made for the release of emPolygonizer2 version 2.0 for Softimage 2011 SP1 (Win32, Win64, Linux64). It contains about three and a half minutes of animations in which this plugin was used to create the polygon meshes based on ICE point clouds, nulls, Lagoa Topology Data, curves and input polygon meshes. |
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Sneak Preview 3: Tim Borgmann's Test Renderings |
Three further test renderings by Tim Borgmann. This time he tested emPolygonizer2's ability to cache and freeze geometry (including the 3D motion blur!) as well as strand colors. |
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Sneak Preview 2: Tim Borgmann's Test Renderings |
Here three more test renderings by Tim Borgmann. His tests use ICE, SPH, Melena and Mental Ray. |
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Sneak Preview 1: Tim Borgmann's Test Renderings |
A few test renderings by Tim Borgmann (he has been doing quite some hardcore testing with the beta version of emPolygonizer2). His tests use ICE, SPH, Syflex and Mental Ray.All the geometry is generated by emPolygonizer2 (version 1.981 alpha). |
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Quick and dirty Sneak Preview on emPolygonizer |
A short (and improvised) sneak preview showing a few of the old and new features of emPolygonizer. |
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Title / Link |
Description | Vimeo |
A little Strands and DOF |
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Basic Workflow |
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Quick Walk through the new Stuff |
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Cloudalypse |
A little over two minutes of test-renderings that were made with the alpha version of emRPC4. All the frames for this video were rendered in 1440x810 and the render times (with ambient occlusion, global illumination and motion blur) never exceeded 42 seconds per frame on an Intel i7, even though the particle count was up to over 16 million. Aside from a little post using only "standard" effects (color corrections, blurs, etc.) the renderings are "as is". |
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Title / Link |
Description | Vimeo |
ICE Caching (Read/Write/Render) |
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Making some "Photonic Explosions" |
Note: in this tutorial is shown how to create the entire setup (from scratch) to animate and render particles with the "look & feel" of the "Cuddly Photonic Explosions" animation from the emRPC web page. |
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A look at some Demo Scenes |
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Writing Images to Disk / Shadows on Mask |
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Little Tip for a quicker Setup |
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A closer look at Self-Shadowing |
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Compounds, OGL Preview, Shadows |
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The typical emRPC Setup |
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Sneak Preview on emRenderPointCloud 3.0 (a.k.a. emRPC) |
A little sneak preview. |
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Title / Link |
Description | Vimeo |
Walk-Through the Compounds |
A walk-through the tools contained in this addon. |
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