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emTopolizer (version 1.1)
Type: ICE Plugin
File(s): Addon containing one dll/so file and several ICE compounds
Current: v.1.1
October 2012
Compatibility: Softimage 2012 SP1 and above,
Windows 64 bit,
Linux 64 bit
License Model: Floating,
uses the Reprise License Manager (RLM)
Quick Links:  

"emTopolizer v.1.00 - Walk Through".

A walk through the features and functionality of this new Softimage|ICE plugin.

  • starting at 00:00 > "Introduction".
  • starting at 01:22 > "Concept of emTopolizer (Geometry Core)".
  • starting at 04:14 > "A first simple example".
  • starting at 08:44 > "A more elaborate example".
  • starting at 11:20 > "What else can emTopolizer do?".
  • starting at 11:53 > "The new ICE polygonizer, geometry caching".
  • starting at 20:41 > "The UVW Engineer.

 


emTopolizer is a Softimage ICE plugin for creating, accessing and manipulating geometry within ICE.

The plugin consists of an Addon that contains a "DLL" file (Windows) or "so" file (Linux) for the custom ICE node (compiled C++ code for 64 bit versions of Softimage) and many ICE compounds.

Feature list of emTopolizer:

  • high speed geometry caching
    Reads and writes polygon meshes via a single ICE compound preset or via the "Geometry Reader/Writer" operators.
    Currently supported formats:
    • .mzd (native format, compatible with emPoylgonizer v.4).
    • .emp2 (native format, compatible with Softimage's built-in Polygonizer and version 2, 3 and 4 of emPoylgonizer).
    • .obj (Wavefront's ASCII format, compatible with all 3D packages).
    • .bin (RealFlow's binary geometry format, compatible with Maya and 3ds Max).

  • high performance polygonizer within ICE
    The brand new multithreaded meshing core with a new memory management (ridiculously small memory usage whatever you are meshing).

  • UVW Engineer
    A highly versatile texture coordinate creation tool designed to create UVs for geometry sequences with changing topology, typically meshed liquid simulations coming either directly from polygonizer or from a cached geometry file sequence (e.g. RealFlow meshes).

  • Vertex Islands / Polygon Islands
    Access to vertex/polygon island data in linear time. Combine this with the "Vertex Island" tool of the freeware addon emTools to animate and control vertex islands via an ordinary point cloud.

  • Thickenizer
    Apply some thickness to a polygon mesh, no matter how heavy.

  • Shatterizer
    Disconnect and extrude the polygons whilst preserving the UVs, normals and vertex colors.

  • The "Geometry Free Reader"
    A free geometry reader compound, good when throwing some scenes onto the farm that use cached geometry.

  • Many further little high speed goodies
    Fix non-manifold edges, quadrangule, apply a special liquid mesh smoothing, sort vertices and polygons, blur normals, blur UVs, blur colors, close holes in a mesh, etc.