emPolygonizer3 (version 3.031)
|File(s):||Addon containing one dll/so file and several VBScripts|
|Compatibility:||Softimage 2011 SP1 and above,
Windows 32/64 bit,
Linux 64 bit
uses the Reprise License Manager (RLM)
The (belated) short video+music for the release of the new emPolygonizer3 version 3.0. It's an over one minute long Lagoa simulation with about 1.25 million particles. Each and every polygon in the video was created with the new emPolygonizer3 and the entire simulating, meshing and rendering was done on a single machine with an Intel i7 processor.
The rendering was done with Softimage 2012 (beta) and Arnold + SItoA (beta) from SolidAngle.
emPolygonizer3 is a custom operator that allows you to create what is typically called "metaballs".
The underlying technique used by this plug-in is called "polygonizing a scalar field" or "marching cubes".
Marching cubes was invented in the mid-eighties by Lorensen and Cline, primary for the visualization of MRI data.Numerous enhancements and self-developed features make this mesher go beyond the classic marching cube tool:
liquid filaments, motion plotting, vertex colors, multithreaded octree, fast smoothing techniques and the ability to use nulls, curves, polygon meshes and point cloud simultaneously as inputs make it a versatile tool for creating meshes.
The plugin consists of an Addon that contains a "DLL" file (Windows) or "so" file (Linux) for the custom operator (compiled C++ code for 64 bit versions of Softimage). Additionally, there are many VBScripts for the custom properties, some custom commands, etc.
This plugin follows the Softimage "workflow policy" and its usage is as easy and straight forward as any other of the tools contained in Softimage.
- multithreaded meshing.
- multithreaded octree.
- liquid filaments.
- motion plotting.
- support of Lagoa topology.
- advanced mesh smoothing.
- support of RealFlow .bin file format.
- enhanced workflow for large setups.
- handles millions of input points and creates polygon meshes with millions of polygons without problems.
- support of multiple custom properties per input object.
- capability of meshing a single point cloud with several emPolygonizer3 operators.
- direct memory-to-memory meshing of the internal emFluid 3D grids.
A video showing some of the new features can be watched here: "emPolygonizer3 3.00 - Walk Through the New Features".
Below the old release video "go ahead, mesh my day!" of the predecessor emPolygonizer2.