emRPC4

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emRPC4 Softimage ICE Addon (v.4.210)
Compatibility:Softimage 2012, Softimage 2013, Softimage 2014, Softimage 2015
License Model:Floating, uses the the Reprise License Manager (RLM)

Price per Seat: 119 Euros.

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Description

emRPC4 is a renderer that is specialized on rendering point clouds. It is implemented as an ICE node and a bunch of compounds that render point clouds directly to disk as TARGA, Softimage, SGI or OpenEXR images (latter is only available for Windows 64 bit).
Even though the node renders the particles in a rather primitive way it can come in handy when dealing with many particles, because it has one great feature: it is fast, so rendering a frame generally only takes a few seconds. Together with the ability to have self-shadowing, ambient occlusion and global illumination it is a great tool for those jobs that need to be done quickly.

The plugin consists of an Addon that contains a "DLL" file (Windows) or "so" file (Linux) for the render node (compiled C++ code for 64 bit versions of Softimage). Additionally, there are many compounds that come along.

Being an ICE node makes emRPC4 really flexible: all the great ICE functionality can be used to set the render parameters for each particle (or strand) separately. For example you can make some of the particles cast global illumination whereas others don't. Or use different lighting models and drawing modes for different particles.

emRPC4 is well integrated into ICE and you use it just as easily as all the other nodes and compounds in ICE.

Some Features

  • Renders particles and strands.
  • Flicker free results.
  • Per-particle render settings.
  • Ambient occlusion.
  • Global illumination.
  • Self-shadowing.
  • Shadows on masks.
  • Motion blur.
  • Depth of field.
  • Special emRPC4-viewer within Softimage (Custom Display Host).

Video Tutorials

A little Strands and DOF
How to rendering strands and how to render DOF (depth of field).
Basic Workflow
A look at the basic workflow of emRPC4.
Walk Through the New Features
A quick look at the new features in emRPC4.
Making some Photonic Explosions
How to create and render some "photonic explosions".
ICE Caching (Read/Write/Render)
Working with point cloud cache files.
A look at some Demo Scenes
A look at some of the demo scenes + how to render strands.

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