emReader

(version
Last edited on January 19th, 2016)

(Fabric) Walk Through

  • starting at 00:00 > "Introduction".
  • starting at 01:45 > "High/Low Level Presets".
  • starting at 02:20 > "Setup from Scratch (Polygon Mesh)".
  • starting at 04:20 > "Setup from Scratch (Particles)".
  • starting at 07:12 > "Difference between 'normal' and 'adv' Preset".
  • starting at 09:30 > "Quick look at a few Samples".
  • starting at 13:07 > "Using emReader in Fabric for Maya".
  • starting at 13:59 > "Using emReader in Fabric for Softimage".
  • starting at 15:08 > "Intermezzo".
  • starting at 15:27 > "How to use emReader in KL Code".
  • starting at 20:19 > "Outro".

Softimage: Walk Through

  • starting at 00:00 > "Introduction".
  • starting at 00:49 > "The Property Page and its Tabs".
  • starting at 01:20 > "The Property Page and its Tabs (cont.) and UVs".
  • starting at 07:25 > "The ICE Data Generator".
  • starting at 09:00 > "The Softimage version is a freeby".
  • starting at 09:17 > "Bye bye".

Modo: Walk Through the Release Version

  • starting at 00:00 > "Introduction".
  • starting at 00:11 > "Setting the item type to 'emReader' and browse for geometry".
  • starting at 01:22 > "Keying the file index".
  • starting at 02:05 > "Switching to another sequence of cache files".
  • starting at 03:26 > "Load motion vectors and UVs and apply a texture".
  • starting at 04:45 > "Render with motion blur / scale the motion blur / data effects".
  • starting at 06:07 > "Viewport parameters / blur UVs and normal vectors".
  • starting at 06:44 > "Geometry operators".
  • starting at 08:50 > "Data (Post)".
  • starting at 09:07 > "Bye Bye".

Modo: Quick Walk Through

  • starting at 00:00 > "Introduction".
  • starting at 00:33 > "Some geometry cache files".
  • starting at 01:11 > "Setting the item type to 'emReader'".
  • starting at 01:38 > "emReader properties, set filepath of a RealFlow cache sequence".
  • starting at 03:05 > "Keying the file index".
  • starting at 03:59 > "Switching to another sequence of cache files".
  • starting at 05:57 > "The other emReader properties, post geometry effects".
  • starting at 08:14 > "Rendering an emReader item".