emPolygonizer

(version
Last edited on April 6th, 2014)

emPolygonizer4 for Maya

  • starting at 00:00 > "introduction".
  • starting at 00:28 > "meshing some locators".
  • starting at 02:10 > "the level of detail".
  • starting at 02:30 > "enabling vertex colors".
  • starting at 03:00 > "the input object's properties".
  • starting at 03:45 > "liquid filaments".
  • starting at 04:40 > "meshing a curve and a locator".
  • starting at 07:03 > "meshing particles".
  • starting at 08:20 > "caching geometry".
  • starting at 09:30 > "quick look into the node editor".
  • starting at 11:45 > "texture coordinates".
  • starting at 14:20 > "quick look at a pre-cached sequence".
  • starting at 16:14 > "Bye".

ICE Data from IR

  • starting at 00:00 > "Introduction".
  • starting at 00:33 > "What is the 'Internal Representation' (=IR) ?".
  • starting at 02:21 > "Using the IR to create particles".
  • starting at 08:22 > "Using the IR to feed the polygonizer of emTopolizer2".
  • starting at 12:53 > "Bye".

The Polygonizer Jungle

Shortly after the release of emTopolizer several people wrote me an email, asking if the new polygonizer that is included in emTopolizer is the "replacement" for the other polygonizers (emPolygonizer 2, 3 and 4 as well as the Polygonizer that is shipped with Softimage).
I felt it important to just share my thoughts regarding the question if "the old polygonizers are now obsolete or not". Personally I think that the answer is "no".

Deformation motion blur with MR and SItoA + Arnold

  • starting at 00:00 > "Introduction".
  • starting at 01:21 > "Understanding deformation motion blur".
  • starting at 02:45 > "Non-changing topology".
  • starting at 04:18 > "Changing topology and motion blur problems".
  • starting at 08:18 > "emPolygonizer4 topology".
  • starting at 09:53 > "Mental Ray: meshing a simulated emPolygonizer4 mesh with motion blur".
  • starting at 12:30 > "Mental Ray: Some problems with simulated meshes and motion blur".
  • starting at 13:52 > "Mental Ray: How to render rock-solid motion blur using cached geometry".
  • starting at 16:58 > "SItoA + Arnold: how to render emPolygonizer4 meshes with motion blur".
  • starting at 20:13 > "What else is new in this update?".
  • starting at 22:26 > "Support of emBatch licensing".
  • starting at 23:28 > "The 'ICE Data Generator' compound".
  • starting at 25:04 > "Bye Bye".

Walk Through New Stuff

  • starting at 00:00 > "The new texture coordinate functionality".
  • starting at 07:40 > "The other new stuff".

Level of Detail, Meshing a Point Cloud

  • The "Level of Detail".
  • How to properly mesh a point cloud.

Walk Through the New Features

  • A quick walk through the new features in emPolygonizer3.