emCubicMapping is a Preset for XSI's Render Tree that will perform cubic texture mapping.
Later versions of XSI (e.g. 6.02) already have a built-in cubic mapping, but emCubicMapping goes a little further by interpolating between the different projections, depending on the normal vector's orientation. Therefore, you can easily texture any object with a simple bitmap without seeing any seams.
The following movie shows an object that is texture mapped in two different ways, using the above bitmap and a procedural texture for the checkerboard.
The left object in the movie is textured using standard cubic mapping, the right one is textured using emCubicMapping:
The ZIP file containing the XSI Preset can be downloaded here: download ZIP file.










emCubicMapping might not work well with objects whose geometry is animated (envelope, shape, deformations, etc.).
It was primary designed to texture "dead" objects.