A ".mzd" file consists of a header followed by one or more chunks of data for the vertex positions, the polygonal description and any desired combination of the following data:
- vertex normal vectors.
- vertex motion vectors.
- vertex colors.
- vertex UVWs.
- polygon node normal vectors.
- polygon node colors.
- polygon node UVWs.
Each chunk starts with an ID followed by a name, the chunk's size and the data itself. The chunk ID and size can be used to quickly move through a file without the need to load the whole data, to skip unknown / unsupported chunk types or to implement some own, custom chunk types.
Instead of a detailed file format description only some source code is provided here. Latter is documented, easy to understand and can be used "as is" or reverse engineered.
Should you find a bug or have a comment regarding the code and/or the file format please write to and use "MZD file format description" as the mail's subject.
How to use the provided code:
Download the code, add the ".h" and ".cpp" files to your project and use the function
- download code -
An example of how to use the